From using game engines over fast procedural asset creation to your own game tool, we can teach you the skills to create worlds with your code. The “Technology” specialization conveys theoretical contents in connection with a strong share of technology and practice. It offers an integrated and cohesive curriculum designed to provide students with a deep understanding of the multifaceted field of game development or animations. This unique course creating a singular educational experience that encompasses the technical and creative aspects of the field.
Content from the Curriculum:
The „Technology Specialization“ course delves into the foundational aspects of digital technology, focusing on technical principles. As an integral component of applied computer science, it imparts theoretical knowledge while placing a strong emphasis on practical application.
Generative and Behaviour AI
Procedural Content Creation
Animation or Game Semester Project
As the Entertainment industry is becoming increasingly diverse, and with new technologies come new fields of work. Our program opens the door to many professional fields. Our students don’t just benefit from great career prospects as developers or tech artists in the gaming industry; graduates from this specialization may also embark on a career as gameplay, engine, graphics or AI programmers.
They act as a bridge between the artists and the programmers. Technical artists (TAs) make the work of the artists easier. They develop new tools and integrating technology into the game engine, so they work as well as possible for the people making the art. If an artist wants to create something complex, TAs will say if it’s possible from a technical point of view and think of the best way of doing it.In some studios, where the animation team needs some complex rigging, they may call on the TAs to do it.
Game Designer / Game System Designer
Lead Programmer / Development Director
Tech Specialization Profile
Practical and team focused
Our focus is project-based learning on a simulated pipeline from real-life! A successful career in the games industry requires numerous hard and soft skills. Our curriculum has been designed with veterans from the industry to meet these requirements in order to optimally prepare graduates for their professional life. The skills developed during the course are also in demand in numerous other industries and fields of work.
Theory, Science and Research
The theoretical part of the course enables students to design games or create animations and game systems. We work with current technology and with the latest inventions from the industry to be always state of the art.
We also work together with well-known studios and companies from the industrial and research sectors. We offer elective subjects that we carry out together with partners from industry.
Participating in the next moon landing with ESA? Inventing an AI to improve pen & paper or board games? Try out the latest trends in research yourself and gain an advantage?
That’s exactly what we do here!
During their studies, students develop an individual, digital portfolio. During the studies, students will develop al leat 4 projects. Qualitative work samples make it much easier to enter professional life.
After the foundations in the first two semesters, students develop an industry-specific profile. We offer numerous electives in which you can specialize very individually.
Good to know
Do I need to be able to draw something for "technology"?
No! Artistic drawing is not needed
Is the technology area only for programmers or for games?
No, of course not. Even if programming is a big part of it, it’s also about creating art with the help of code, tools like Houdini or of course new creative systems in VR or with your cell phone. Many special effects are created by „tech artists“ and tech specialists are also very much needed in the field of animation.
What Engine and Programs do you use?
We use all kinds of things. We primarily teach with Unity C#, but Unreal, C++ and even DirectX and shader programming have a big part in the technology area. As art tools we also use Blender, Maya, Houdini and of course Photoshop.