At the beginning of this second semester of Animation & Game we were presented the topic “Simple” to which we were supposed to execute an entire game or animation project by ourselves. My choice was a game, a 2d platformer to be more precise. The reason why I picked that genre was mainly because first I considered it to suit the semester’s topic and second because I knew that there were many resources to learn from, since this was my first real time working in a game engine like Unity.
To get a bit more into detail what my game is about I want to mention that I had quite a hard time coming up with an idea that I actually liked. The topic simple is so vague that I simply couldn’t decide. In the end it was my direct environment which inspired me most. Driving back home to the countryside and encountering two or three little foxes on that journey that explored the nature around them influenced me a lot in my decision.
Then, to pick up the semester topic again I wanted to make this game suitable for a younger audience, children around 10, by having only a few very simple mechanics. You run, you jump, pick berries that you can use to heal yourself or as ammo and you collect things which you can look up in your inventory. Yet, results from user testings showed that even older and more experienced players can tend to run into some difficulties. But that’s exactly what I was aiming for because I don’t want my users to finish the level I produced within just a minute but take their time and even fail at certain obstacles to learn how to overcome them.