Applicants for the Technology Specialization should showcase a strong aptitude for innovation, analytical thinking, and a persistent commitment to problem-solving. We are looking for people who want to program, use technology or apply abstract thinking and an inherent ability to blend artistic creativity with technical precision. Successful candidates will demonstrate proficiency in tools, technical concepts, programming and tech art, emphasizing their capacity to independently and systematically develop concepts and solutions in the realm of animation and game technology.
In addition to technical skills, applicants should exhibit a robust motivation for the field of study, coupled with a vibrant and critically informed interest in emerging trends and advancements within animation and game technology. The entrance exam will assess the applicant’s ability to leverage logic problems, spatial thinking, programming languages, game engines, and other technological tools to bring creative visions to life.
A comprehensive portfolio for the Technology Specializaiton may include various types of work samples. It should be more technically oriented. Ideally, it should contain at least one project in which code, algorithms or blueprints were used. However, this is not a must.
If you don’t know how to get start building your portfolio, there are really good tutorials for Game Engines here: https://learn.unity.com or here https://www.unrealengine.com/en-US/learn . It is also a good opportunity to take part in a GameJam. We host the biggest GlobalGameJam site in Germany every year and you are welcome to come along: https://globalgamejam.org/jam-sites/2024/mediencampus .
These are a few suggestions from which your portfolio could be composed:
Completed tutorials or demos in the field of game development. (if you use a tutorial, explain exactly which parts were from the tutorial and which you modified)
Code snippets showcasing proficiency in languages like C#, C++, Python, or Java.
Demonstrations of algorithmic problem-solving and data structure implementations.
Game prototypes or interactive applications developed using relevant Game Engines or programming frameworks.
Tech Art Concepts:
Animations, materials or general projects that show a technical approach
Prototypes for VR and AR experiences showcasing both technological and artistic considerations.
Digital environment assets and concept art, emphasizing the integration of technology into design.
Board game prototypes or digital game/game level prototypes, highlighting innovative game design concepts.
Character designs and 3D character models, emphasizing technical proficiency in character animation.
Concepts and prototypes for unique/experimental animation and game-related elements.
Each work sample should be presented as a comprehensive project, providing a holistic view of the applicant’s skills and creativity. For example:
If submitting 3D models, include rendered images or turntable videos from all angles, accompanied by wireframe representations showcasing the conceptual approach.
For game-related projects, include elements such as gameplay diagrams, narrative design concepts, or concept art to illustrate the broader vision.
The entrance exam aims to identify individuals who can seamlessly merge artistic vision with technological expertise, contributing to the dynamic intersection of creativity and innovation in animation and game technology.
However, no coding/programming and no artistic drawing is required!
The presence exam consists of the following components:
Logic test (abstract thinking, problem-solving strategies)
Tech Art & Technology exam (spatial thinking, visualize technical concepts in sketches or diagrams, questions about current technologies )
Game Design Concept (Scenario Development, Mechanics Integration, Player Engagement Strategy, Visual Concept)
Interview (Have a nice chat with the tech professors where you can tell us more about yourself)
FAQs about the Digital Portfolio
Can I apply for both Specializations at the same time?
Do I already have to show a program or code?
No. We start our studies from scratch. You can also submit projects with blueprints or portfolios completely without programming.
Can I submit more that 3 work samples in my Digital Portfolio?
No. You must stick to 3 work samples. However, a single work sample can consist of several related items. So you should rather consider the 3 work samples as three projects which are represented through a choice of significant elements. This will allow you to demonstrate your conceptual and technological approach.
FAQs about the Presence Exam
Do I need to be able to draw something for technology?
No! Artistic drawing is not tested in the practical examination in the Technology area!
I live outside of Germany and can't come to the Presence Exam. What can I do?
If you live outside of Germany and can’t come to the Campus you are entitled to apply for Distance Exam instead of Presence Exam. In order to qualify you must submit a digital copy of an ID-Document and and a digital copy of a proof of residency (e.g. resident registration card, utility bill showing your name or a rental confirmation from your landlord).
PLEASE NOTE: a vacation is not considered a valid reason to apply for Distance Exam.