Day #3 on FMX is nearly over. Right now we’re still watching animation movies from around the world. It’s cool to see how technology and hundreds of busy 3D people aren’t always needed to tell magnificent stories.
Of course we’ve also celebrated future innovations and all the crazy stuff that’s ahead of us. AMD’s senior vice president Raja Koduri gave a quite technical talk about what he thinks will drive future filmmaking, communication and every day life: Games engines. According to him no other openly usable software combines fast paced rendering, easy to use UI and a huge programming environment as good as a games engine does. So maybe you’ll be programming your visual CV in Unity tomorrow or making your future films in Unreal. This is a really nice thing to think about.
Throughout the day we’ve grabbed all the free stuff. Get all the free stuff folks! We now call ourselves proud owners of limited lithographies of Zootopia, VRay shirts and loads of ball-point pens.
Beneath all that gathering we’ve visited the Gloria 2 cinema. Two software engineers from Disney showed us how they improved their real time rendering methods developed for Zootopia. They talked about how they had problems giving their animators the opportunity to see their animations in real time. With support from some Autodesk Maya guys they improved their tools to display complicated rigs on furred characters with around 24 fps. Before they lingered around 3-10 fps. Nice job.
So maybe we’ll be exploring Stuttgart’s nightlife this evening. See you tomorrow!